License Overview
License Overview
License Overview
License Type
License Type
License Type
Per user, login required
Per machine, no login required
Per organisation, no login required
Versions Included
Versions Included
Versions Included
Community version
Version purchased and eligible updates
Contract dependent
Access to Updates/ New Releases
Access to Updates/ New Releases
Access to Updates/ New Releases
Community version
Yes, for 12 months from the purchase date
Contract dependent
Support Included
Support Included
Support Included
Discord Community
Email support (24hr max turnaround)
Contract dependent
License Transferable
License Transferable
License Transferable
Internet Connection Required
Internet Connection Required
Internet Connection Required
Installation
Installation
Installation
License Activation
License Activation
License Activation
By login
By license key or login
By license key
Installation
Installation
Installation
Via installer or plugin folder
Via installer or plugin folder
Via installer or plugin folder
Drag-and-drop actors, no blueprints required
Drag-and-drop actors, no blueprints required
Drag-and-drop actors, no blueprints required
Packaging Projects
Packaging Projects
Packaging Projects
Can be included in Executables?
Can be included in Executables?
Can be included in Executables?
Yes, login required
Yes, for use on licensed machines
Yes, with an Application license
Can be included in custom Engine Builds?
Can be included in custom Engine Builds?
Can be included in custom Engine Builds?
Yes, login required
Yes, if aligned with engine version
Yes
Can be installed via a Packaged Build?
Can be installed via a Packaged Build?
Can be installed via a Packaged Build?
Yes, login required
Yes, via a downloadable license .txt file
Yes, via a downloadable license .txt file
Can be run on Virtual Machines?
Can be run on Virtual Machines?
Can be run on Virtual Machines?
Yes, login required
No
Yes, with a VM license
Access to source code?
Access to source code?
Access to source code?
Video Streaming
Video Streaming
Video Streaming
To/from Unreal, in-Editor and at-Runtime
To/from Unreal, in-Editor and at-Runtime
To/from Unreal, in-Editor and at-Runtime
To/from Unreal, in-Editor and at-Runtime
To/from Unreal, in-Editor and at-Runtime
To/from Unreal, in-Editor and at-Runtime
With Audio
With Audio
With Audio
Yes, via NDI
Yes, via NDI
Yes, via NDI
Multiple inputs/outputs
Multiple inputs/outputs
Multiple inputs/outputs
Yes, to/from any Unreal Render Target
Yes, to/from any Unreal Render Target
Yes, to/from any Unreal Render Target
Yes, via Spout and NDI
Yes, via Spout and NDI
Yes, via Spout and NDI
Performance
Performance
Performance
Yes, at-Runtime, Spout and NDI
Yes, at-Runtime, Spout and NDI
Yes, at-Runtime, Spout and NDI
Yes, in-Editor and at-Runtime
Yes, in-Editor and at-Runtime
Yes, in-Editor and at-Runtime
Pause Camera Rendering
Pause Camera Rendering
Pause Camera Rendering
Yes, in-Editor and at-Runtime
Yes, in-Editor and at-Runtime
Yes, in-Editor and at-Runtime
Resolution limit
Resolution limit
Resolution limit
Frame-Rate Limit
Frame-Rate Limit
Frame-Rate Limit
Camera Features
Camera Features
Camera Features
Unreal Cinecam Capabilities
Unreal Cinecam Capabilities
Unreal Cinecam Capabilities
All native features
All native features
All native features
Yes, via OWL capture component
Yes, via OWL capture component
Yes, via OWL capture component
Yes, via Spout and NDI
Yes, via Spout and NDI
Yes, via Spout and NDI
Customisable Resolution
Customisable Resolution
Customisable Resolution
Yes, via Filmback settings and resolution
Yes, via Filmback settings and resolution
Yes, via Filmback settings and resolution
UMG for HUD/ Burn-Ins
UMG for HUD/ Burn-Ins
UMG for HUD/ Burn-Ins
Yes, on any OWL capture output
Yes, on any OWL capture output
Yes, on any OWL capture output
Render Flag Control
Render Flag Control
Render Flag Control
Toggle switch for each flag
Toggle switch for each flag
Toggle switch for each flag
Unreal Integration
Unreal Integration
Unreal Integration
Composure Output
Composure Output
Composure Output
Via Render Target, Spout and NDI
Via Render Target, Spout and NDI
Via Render Target, Spout and NDI
Composure Input
Composure Input
Composure Input
Via Render Target, Spout and NDI
Via Render Target, Spout and NDI
Via Render Target, Spout and NDI
Virtual Camera Actor
Virtual Camera Actor
Virtual Camera Actor
Via Render Target, Spout and NDI
Via Render Target, Spout and NDI
Via Render Target, Spout and NDI
Scene Capture 2D
Scene Capture 2D
Scene Capture 2D
Via Render Target, Spout and NDI
Via Render Target, Spout and NDI
Via Render Target, Spout and NDI
Camera
Camera
Camera
Output via OWL Capture Component
Output via OWL Capture Component
Output via OWL Capture Component
Yes, all tools
Yes, all tools
Yes, all tools
Remote Operation
Remote Operation
Remote Operation
Via MIDI/ OSC/ DMX
Via MIDI/ OSC/ DMX
Via MIDI/ OSC/ DMX
Yes, all features exposed to blueprints
Yes, all features exposed to blueprints
Yes, all features exposed to blueprints
Via Livelink
Via Livelink
Via Livelink
Yes, with Vcam Component
Yes, with Vcam Component
Yes, with Vcam Component
Resources
Resources
Resources
Searchable database of articles
Searchable database of articles
Searchable database of articles
Yes, YouTube playlists for all features
Yes, YouTube playlists for all features
Yes, YouTube playlists for all features
YouTube and TikTok
YouTube and TikTok
YouTube and TikTok
Example Blueprints
Example Blueprints
Example Blueprints
Yes, open source on Github/ website
Yes, open source on Github/ website
Yes, open source on Github/ website
Virtual Studio Visits
Virtual Studio Visits
Virtual Studio Visits
Other Benefits
Other Benefits
Other Benefits
Knowledge sharing and support
Knowledge sharing and support
Knowledge sharing and support
Weekly Knowledge Update
Weekly Knowledge Update
Weekly Knowledge Update
Early Access to New Releases
Early Access to New Releases
Early Access to New Releases
Referral Program
Referral Program
Referral Program
Affiliate Program
Affiliate Program
Affiliate Program
By request
By request
By request